For example, you should never let your Observer ward stock hit 4 because it means that you have wards sitting in your inventory, doing nothing at all. Keep in mind that wards are only useful after you place them on the map. Ward placement is a skill that takes time to learn in Dota. Overall, your ward placement will heavily depend on how the game is going and which team is having the upper hand. Generally, warding in the Fog of War, where you expect your opponents to make a move is always a great idea, as it gives you more time to react accordingly.
Neutral rune spots, the Roshan pit, and enemy shrines are also worth warding as the enemy heroes are likely to traverse those areas. While the act of warding is highly situational and varies each game, the map below will help you with some good ward spots in general. Red stars - Observer ward placement. Orange circle - Defensive Sentry ward placement. Yellow circle - Aggressive Sentry ward placement to spot out enemy Observer wards. League Of Legends.
Teamfight Tactics. Rainbow Six Siege. Rocket League. Apex Legends. Destiny 2. Fall Guys. Wild Rift. Are the Bounty Hunter and Lifestealer going to team up and start looking for ganks? Then a deep ward in the enemy jungle could set them up for success. Maybe the enemy team is gearing up for a team fight? In that case, a ward around weakened objectives or Roshan could give your team a read on the situation.
This has always been the case with mid-game warding, but the Outlanders Update provided two new components to the mid-game in neutral items and outposts. Neutral Items see both teams emphasizing the jungle more than than they have in years, and because of that, wards at the entrances to the jungle can keep the team safe as they farm. Meanwhile, outposts were specifically added to the game to give teams something to fight about every 10 minutes. Putting a ward down at the 15 or minute mark in the nearby jungle will give you a read on teams looking to capture an outpost to steal away an XP boost.
Players often feel tempted to place wards quickly if they start to pile up in their inventory, which can lead to wards being bunched up on the map at locations such as the Radiant shrine, jungle near the Dire top lane tier-one tower, and the high ground near Roshan.
While each of these wards can be useful individually, having them so close together at the same time ends up being redundant. Deep wards on the high ground spots around the enemy base can manufacture a pick that sets up a game-winning push. In today's article, I want to discuss with you the process of warding, common mistakes , timings and much more. Observer Ward costs 50 gold, while Sentry Ward costs 75 gold. The gold required to purchase wards was lowered from patch to patch, and now both Observer and Sentry Wards are easily affordable for players in all positions.
However, warding is still associated exclusively with supports. So, why do you buy wards? Observer Wards can be used to give vision over the area or to block neutral camps from spawning. Sentry Wards can also be used to block camps, but mostly they are used to destroy enemy Observer Wards and reveal invisible heroes or units.
This ward is out of the question, the most important to place at the beginning of the game. Having the ward in the middle lane will help your midlaner to control the lane better. Try to place it as soon as possible to avoid it getting spotted. This is where many players, especially in low ranks, make a mistake. Having Observer Ward in the safelane is not a requirement. You need to get the ward for the safelane in two cases:. Do it either only if it is necessary for him to block the neutral camp, or in case he is going to lane against a tri-lane.
In case you play against a very powerful roamer, such as Earthshaker or Earth Spirit, it can be very useful to place a ward, which would spot his rotations to the middle lane.
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